Unity · C# · AR / VR / WebGL

Built block by block.

Unity developer and tech lead with five years shipping AR, VR, WebGL and mobile projects. I led programming at Signia Studios for clients like Motorola, Intelbras and Randon, and I build my own Unity tools and apps as luanrobs.

(1) MY OWN WORK

Designed, built and maintained by me, end to end.

[Asset Store · Coming soon]

Universal PDF Viewer

PDF viewer for Unity. Drop a PDF into the project, reference the asset and call .Open(). Runs on Android, iOS and Windows.

Unity · C# · Android · iOS · Windows

[SaaS · In development]

TaskFácil

A minimalist productivity app designed for focus. In active development.

taskfacil.com

[Open source · Contributor]

Tri-Inspector

Contributions to codewriter-packages/Tri-Inspector: the [Slider], [MinMaxSlider] and [AnimatorParameter] property drawers for the Unity Inspector.

Editor scripting · C# attributes GitHub

[Games] Who knows... coming soon.

[Tech lead · Programming]

(2) SIGNIA STUDIOS

Studio projects, not my own IP. On each one below I led the programming: project architecture, core systems, integration of the 3D and UI teams' work, performance on the target device, builds and delivery. Art, concept and production are by the Signia team, credited on each case page.

StarHaste: a holographic planet over a console in the game's garage

[Signia original game · Lead programmer]

StarHaste

Mobile endless runner, in beta on Android. Stages are procedurally generated across 7 planets, each with its own obstacles and mechanics, plus an AR garage to view vehicles. I defined the code architecture (isolated modules, Reflex for dependency injection, UniTask for async flow) and led the programming team.

Unity · Procedural generation · Reflex · UniTask starhaste.com Behance
Motorola smartphone rendered for an AR experience

[Motorola]

AR product experiences

150+ AR experiences for Motorola's global smartphone launches. Built in Unity, shipped as WebGL and opened from a Zapworks QR code with no app install. Custom shaders, particle VFX and runtime material switching, tuned to run in mobile browsers.

Unity WebGL · Zapworks · Shaders Behance
Motorola Collections, Crystals by Swarovski: Razr 60 and Moto Buds Loop

[Motorola · Swarovski]

Motorola Collections

Three experiences for the Moto Buds Loop and Razr 60 Crystals launch: an interactive product showcase, an AR try-on that places the earbuds on the user's ears, and a branded mini-game. Built in Unity with a responsive UI across the target platforms.

Unity · AR try-on · Mini-game Behance
Person using the Intelbras Smart Cities 3D city on a touchscreen

[Intelbras]

Smart Cities touch experience

Real-time 3D city for touchscreens at events and showrooms, showing Intelbras products in context. RTS-style camera, navigation by points of interest, and a modular scene structure so new products can be added as the portfolio grows.

Unity · Touchscreen · RTS camera Behance
Stylized VR environment from the Intelbras experience

[Intelbras]

VR product tour

VR tour through three environments (apartment complex, construction site and public utility facility), linked by a car ride. Free locomotion, hands-on product interactions and narrated explanations of each device.

Unity · VR · Free locomotion Behance
Solar trackers rendered in the Array configurator

[Array]

Solar tracker configurator

Touchscreen configurator for trade shows. Simulates the trackers following the sun's path through the day, with physics and climate conditions, and switches between terrain scenarios in real time.

Unity · Simulation · Multi-platform Behance
Two people wearing VR headsets and holding controllers

[Randon]

VR showroom

VR showroom for truck bodies. Visitors walk around each model, open and close the doors and read spec hotspots, without the physical vehicle on site.

Unity · VR · Product interaction Signia
Colorful stylized building from the Popper VR world

[Popper]

VR world

A stylized VR world built from scratch for the brand. My side was the interaction code and the optimization work to keep a dense, colorful scene running smoothly on a VR headset.

Unity · VR · Optimization Behance
Isometric floor plan of the Signiaverso virtual showroom

[Signia]

Signiaverso

The studio's virtual showroom: a Unity WebGL build that runs in the browser, where visitors walk through rooms presenting Signia's projects. Live at the link below.

Unity WebGL Open Behance

[B2B training]

VR factory simulator

Training simulator for Meta Quest 3 that reproduces a factory routine with hand tracking: badge printing, assembly-line logistics and the step-by-step logic of the real process.

Unity · Meta Quest 3 · Hand tracking

Preview images: Signia Studios.

(3) STACK

Engine & architecture
Unity · C# · Reflex (DI) · UniTask · modular architecture · editor scripting · property drawers
Platforms
WebGL · Android · iOS · Windows · Meta Quest 3 · touchscreen kiosks
Graphics & XR
Custom shaders · particle VFX · WebAR (Zapworks) · hand tracking · VR locomotion · procedural generation
Native & web
Android AAR plugins in C++ (NDK/JNI) · offline voice recognition (Vosk) · BLE hardware control · Next.js · TailwindCSS · Prisma · Vercel